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European GamingDRV final conference!
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How is GamingDRV doing?

It's been a little quiet around here lately, and for good reason. The project consortium has been busy with the exploration phase of the project and its evaluation.


Interviews have been conducted with trainers and other stakeholders. We have learned a lot and now know exactly what is important in our developments to make them maximally useful for the target group and beyond. As we expected, the interaction between trainer and learner is particularly important in the virtual classroom. Both trainers and learners want technology to be as user-friendly as possible. Gamified elements also seem promising to trainers, but they are also met with a certain amount of skepticism.

Usability, a high degree of interaction, simple implementation and low preparation effort are some of the wishes that trainers have mentioned and that we will pay attention to in the development phase during 2023.

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